It all started with a stay at his grandmother’s cottage. Alexander found strange clues tucked away in his father’s old bedroom. With a mysterious key and several maps in his pack he set off on an innocent search for answers about his family.
When he discovered a secret passageway the search took a dramatic turn. He suddenly worried about what was searching for him. Alexander was being hunted by a sorcerer from his father’s past. Answers lead to more questions and the journey of his life.
Join Alexander for a thrilling adventure in Azra’s Pith, a place of beauty and magic… but beware—something evil lurks in the shadows.
With the safety of the realm in jeopardy, General John William Drake was asked to come back to Azra's Pith. He swore he would never return. But after discovering his son was under a spell and in the grips of a dark sorcerer, he had no choice.
Things take a wild turn in the mountains, with runaways, a hungry wolf and a mysterious, young empyrean wizard thrown into the adventure. A tight race against time and evil is in full swing. With faith and a little magic, they just might come out on top.
Over the years I learned that the insecurities I carried around were a waste of time. I still prefer a football game to a manicure any day of the week. That indispensable imagination has found its way into my writing providing a sense of joy and a true purpose.
At first sight you might believe you were looking at an ordinary old frog; but that is not the case. Ferdinand is a hopper, a rather extraordinary creature. It is true that to some, Ferdinand’s appearance leaves something to be desired. From a hoppers perspective there is nothing more handsome than a pudgy, well fed belly and a decent pair of long gangly legs. His friends aren’t quite sure how old he is; they lost track after one hundred fifty-seven. What they do know is that he is brave to a fault, always right (at least he thinks so), and a loyal friend. He also carries an important burden. Ferdinnd is one of the few remaining go- betweens in the realm. He will be waiting at the passageway to bring you to Azra’s Pith. Don’t be late… it puts him in a lousy mood!
Ferdinand’s ten pet peeves….
2. Skipping meals
3. Cold Weather
4. Hot Weather
6. Hungry giant birds
7. Angry Sorcerers
8. Dark Magic
9. Dirt Pips10. Being called a frog
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